SOCIAL INNOVATION CONCEPT REPORT
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Executive Summary
A digital academy is the proposed social innovation concept of this report. To ensure community engagement, the innovation will use a five-step framework that focuses on informing, consulting, involvement, collaboration and empowerment of the target group. The youth in Australia are the target group of the concept which aims to reach out to them using various social media platforms and the use of a website. The digital academy will equip the youth with digital skills such as content creation, the need to maintain ethics in digital transformation and online marketing amongst others. After acquiring the skills, the academy will assist the youth to access employment opportunities by connecting them with organisations undergoing digital transformations. The digital academy will equip the youth with skills that are in high demand due to the globalisation of the world economy. Grants from youth organisations are one of the sources of funding that this concept will use. An ethical implication of the digital academy is privacy associated with the information collected. A rise in the number of digital services is an environmental implication of this socially innovative concept. Some of the challenges in implementing this project include a rise in the number of cyber-attacks and competing priorities for companies.
Social Innovation Concept Report
Social Innovation and Community Engagement Theory
Social innovation is the creation of new concepts, strategies and development of ideas that aim at meeting the social needs of individuals (Hou and Han, 2016, p. 6). Social innovation includes all developments that are made with a social purpose such as activism, empowerment programs, volunteering, distance learning and microcredit. Innovations which use open source methods and techniques in their development stage are also considered social innovations. Social innovation is one of the fastest growing trends in most industries as organisations seek to create competitiveness while at the same time, meeting the needs of the society
Community Engagement Theory
Community engagement is ensuring that the individuals who are targeted by the social innovation concept become involved with it
In this report, the five-step framework will be used to encourage community engagement in the socially innovative project. The first step will be to inform the target group of the need of the concept by helping them to understand the problems they face and how the idea will deal with those challenges to provide solutions and alternatives. Informing will be done through newsletters, social media marketing and the use of websites. The second step will be to consult with the community to obtain their feedback and alternative ideas from them. To invite the responses of the community, focus groups, public meetings and surveys will be used.
The third step is to involve the members of the community directly into the project. The involvement will be an ongoing process where individuals will participate in workshops, advocacy and deliberative polling in regards to the project. The fourth step will be to collaborate with members of the target group. In this step, the community members will be required to formulate solutions for challenges experienced throughout the project development program and to provide recommendations on possible ways of improvement. Collective decision making will be used as the tool to ensure collective decision making. The final step is empowerment which includes capacity building for the community to ensure that the socially innovative idea can run smoothly when left in their hands. The use of community development trusts is the most effective tool for empowering members of the community.
Proposed Social Innovation
The youth are the target group for the socially innovative idea. The youth in Australia are some of the individuals affected by diverse types of disadvantages such as unemployment, high rates of suicide, drop out from school, depression and drug use
The use of the digital academy idea will provide support to the youth by closing the gap in skills
Analysis of the Concept
SWOT Analysis of the Digital Academy
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Weaknesses |
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Opportunities |
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PESTLE Analysis of the Digital Academy
Political Factors |
Political stability in Australia will influence the number of investors in the country who will create employment opportunities for the youth who use the digital academy. Regulation and de-regulation of the use of the internet especially social media platforms. Australia should not ban the use of social media platforms to ensure that the youth get opportunities for online and email marketing. Government funding. Financial support from the department of education and that of youth services will provide the resources required in implementing and launching the digital academy. |
Economic Factors |
Trade agreements with other countries such as Europe, the UK and the US will encourage investors in Australia who will provide employment opportunities for the youth. Economic stability characterised by low inflation rates, economic growth, high gross domestic product and fair wage rates will boost government and individual spending hence increase employment opportunities for the youth. Fair exchange rates to encourage foreign investment. Foreign investment will result in an increase in the number of multinational companies and hence boost digital marketing opportunities for the youth. |
Socio-cultural Factors |
A rise in social influencers who act as role models and opinion leaders to encourage consumers in Australia to buy products and services online. As online consumers increase, the investment of companies in digital marketing increases hence providing opportunities for the youth to apply the skills learnt through the digital academy. Changing consumer attitudes and shopping habits will provide the youth with opportunities to be creative on how they can meet the ever-changing needs of the consumers. For example, the use of online shipping, home-delivery, and real-time tracking of goods in transit. |
Technological Factors |
Advancements such as the use of new software to assist businesses to engage in customer and supplier relationship management will provide more digital employment opportunities for the youth. Improved business models such as online stock management to reduce extra costs for running companies will increase the employment opportunities for the youth. |
Legal Factors |
Laws on digital ownership to provide copyright protection to the youth who develop intellectual property. Such laws will encourage the youth and increase their employment opportunities. |
Environmental Factors |
Policies on environmental protection. The use of the internet contributes to a paperless industry hence reducing the rate of deforestation. As companies seek to abide by the policy on environmental protection, they will look for individuals with digital skills and hence provide employment opportunities to the youth. |
Possible Funding
Grants from non-profit organisations are one of the possible sources of fund for the digital academy idea. To access the funding, the youth will draft a proposal explaining to the organisations about the digital academy and how it aims at dealing with societal problems by providing employment opportunities to the youth and equipping them with digital skills. When possible, testimonials of some of the youth who have been positively impacted by the program will be included. Some of the organisations include Young Scientists of Australia and Pathways Foundation amongst others.
Ethical Implication
Privacy issues are one of the ethical implications of the digital academy
Environmental Implication
The digital academy will lead to a rise in the number of digital devices. An environmental implication for the rise of digital devices is pollution especially in the disposal process
Challenges of Implementation
Competing priorities is one of the challenges in implementing the digital academy. The digital academy focuses on accessing employment opportunities for the youth from the digital transformation in companies from various industries in Australia. Although there are numerous opportunities for digital transformation in industries due to the globalisation of the world economy, some companies still prefer to have in-house employees as opposed to third party agencies. Therefore, to ensure that companies can trust the youth in the digital academy and employ them, an awareness campaign must be conducted to ensure that management in different companies understands how they can reduce the societal problems caused by unemployment. Due to the competing priorities, the implementation phase of the digital academy may take a long time as companies seek to adopt its use.
A rise in the number of cyber-attacks is another challenge that faces the implementation of the digital academy. Companies that engage the services of the digital academy will be required to share some of their private information such as their IP addresses and customer details which makes them vulnerable to hackers who may access their databases and financial information. Large companies such as Yahoo, Equitax and Target Stores have fallen victim of cyber-attacks which makes small businesses and start-up companies to be extremely cautious of the third party agencies they agree to work with
Conclusion
The digital academy is a new technological concept that seeks to meet the need for employment for the youth in Australia. The youth in Australia are a vulnerable group who are at a risk of facing great disadvantages including discrimination as they seek for employment opportunities. Moreover, the digital academy will deal with other social issues that Australia deals with as a result of youth unemployment such as drug use, high rates of criminal activities, and prevalence of suicide. The digital academy provides the government with an opportunity to meet the social needs of the Australians as they integrate it into youth services and the curriculum to ensure that the young people not only get equipped with necessary skills but that they also access employment opportunities.
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